December 28th, 2005

bone

Dungeons and Dragons Online

I got in the beta for Dungeons and Dragons Online - which combines two of my favoritest (and nerdiest) things. I can remember being a young nerdling and predicting how, in the future, people would be able to play D&D on the computer. I remember when Vampire The Masquerade: Redemption came out, Sarramark and I were excited about the Storyteller tools that shipped with the game. Unfortunately, they were basically just c++ libraries that were usable by someone who was already a talented coder. Same with Neverwinter Nights - a great single-player game that had multi-user support that's just a bit too clunky to use in the holy grail of gaming formats - the weekly game.

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